Veraart (rioj7++at++fel.tno.nl)
Mon, 1 Jul 1996 11:44:45 +0200 (MET DST)
Just use IrisGL or OpenGL calls to draw a textured rectangle in your
routine that draws the HUD.
You draw the HUD in a 2D view projection mode in a post draw callback.
To select the texture use the pfTexture load function call.
Mario
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