Re: Help regarding texture animation

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Veraart (rioj7++at++fel.tno.nl)
Mon, 1 Jul 1996 11:39:02 +0200 (MET DST)


>
> On Jun 28, 11:03am, Pari Natarajan wrote:
> > The camera can rotate in all the three directions, so depending on the
> > camera positon, my texture map should vary. If any of you guys can help me
> > regarding this, it will be great.
>
> Why not just use a pfChannel. Position it where the monitor is supposed to
> be and draw the scene there. You can also use this to have an instrument panel
> or sonar display.
> Andy
> --
> Andrew Shein SE Stout email: ashein++at++boston.sgi.com

Maybe he wants to change the image on a monitor of a 3D console.
Then he has to use videotexturing a polygon with the image produced by
a separate pfChannel that is rendered outside the screen and transfer the
screen image to texture memory.
There has been a discussion about video texturing the last few weeks.

Mario
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