Re: Help regarding texture animation

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Andrew Shein (ashein++at++orac.boston.sgi.com)
Fri, 28 Jun 1996 11:37:32 -0400


On Jun 28, 11:03am, Pari Natarajan wrote:
> Subject: Help regarding texture animation
> Hi guys,
> I am developing a simulator for a submarine. I need to simulate a
video
> camera kept outside the submarine. so for this I need capture whatever is in
> the field of view of the camera and texture map in on a polygon(tv screen!).
> The camera can rotate in all the three directions, so depending on the
> camera positon, my texture map should vary. If any of you guys can help me
> regarding this, it will be great.

   Why not just use a pfChannel. Position it where the monitor is supposed to
be and draw the scene there. You can also use this to have an instrument panel
or sonar display.
                                Andy

>
> Thanks
> Pari
>
> --
> Genius is one percent inspiration and
> 99 percent perspiration
> -Thomas Alva Edison
> -----------------------------------------------------------------------
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> E.mail:pari++at++crcg.edu
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>-- End of excerpt from Pari Natarajan

-- 
Andrew Shein   SE Stout               email: ashein++at++boston.sgi.com
Silicon Graphics Inc.                 phone: (508) 562 - 4800
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