Tomas Moller (tompa++at++clarus.se)
Thu, 27 Jun 1996 05:25:27 -0700
On the Onyx, the app hangs if
textures[i]->setFormat(PFTEX_SUBLOAD_FORMAT,PF_ON);
is included in the code.
Anyone knows why? Is it patch154 and Performer2.0.1 I need (as pointed out in a
previous posting by Simon Hui concerning PFTEX_SOURCE_FRAMEBUFFER) ?
I also wonder what the proper way is to download a texture on an Impact? Will
the code for the Onyx work on an Impact or is there another approach?
Thanks!
/Tomas
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