Heavy dynamic texturing

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de pinxi (depinxi++at++pophost.eunet.be)
Wed, 26 Jun 1996 09:33:45 +0100


Hi everyone,

we have a database running under performer 2.0, where we plan to include *a
lot* of dynamic textures, with the pfTexture->setFrame mechanism.

It's OK, it runs but.... we loose a lot of performance as we come from 30
Hz sustained to 12 Hz as soon as we introduce the dynamic texturing.

We are running a Crimson REone, one RM4, the global texture % is 65 at
loading time.

The question are :

1) is it a normal behaviour ?

2) what could increase our performance : better CPU, more RM ?

3) do we need more texture memory.

Thanks for any advice.

Phil

de pinxi sa/nv
Av. Huart Hamoir 46
B-1030 Brussels
Phone : 32 2 245 75 01
Fax : 32 2 215 72 06

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