Simon Hui (shui++at++kid.asd.sgi.com)
Fri, 21 Jun 96 04:56:24 -0700
I was so focused on the issue of needing the patch when I responded to
your mail, that I forgot to note that you would have to load the video
to texture yourself in a callback, because you are on an RE. Sorry about
the confusion.
Here is a summary of the combinations of graphics hardware, IRIX, and
IrisGL/OpenGL that Performer supports video texturing on, and whether
Performer can load the video to texture for you, or if you have to load
it yourself within a callback (RE = RealityEngine, IR = InfiniteReality):
IrisGL
------
RE: IRIX 5.3
Performer 1.2 - use your own callback
Performer 2.0 - use your own callback, or Performer
Performer 2.0.1 - use your own callback, or Performer
Performer 2.*** - use your own callback, or Performer
IR: IRIX 6.2
video texturing not supported
OpenGL
------
RE: IRIX 5.3
video texturing not supported
RE: IRIX 5.3 with patch 154 or 918
Performer 2.0 - use your own callback
Performer 2.0.1 - use your own callback
Performer 2.*** - use your own callback, or Performer
IR: IRIX 6.2
Performer 2.1 - use your own callback, or Performer
Where 2.*** denotes an upcoming patch that has yet to be released.
As you can see, in your case, since you have an RE (or RE2), you will
need use a callback; when the patch is released you can have Performer
do the loading for you.
Please note that 5.3 with patch 154 or 918 is intended for development
only; they are not intended for deployment.
> Investigating throught www.sgi.com we have found the "videotex.c v1.7"
> program.
Yes, that is an example of how to do video texturing under OpenGL; you
can use that example if you are using a callback.
simon
simon w. hui iris performer
shui++at++sgi.com advanced systems div
415.933.3244 silicon graphics inc
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