Re: Perf.

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Angus Dorbie (dorbie++at++bitch.reading.sgi.com)
Thu, 13 Jun 1996 18:32:36 +0100


Use the gl calls before and after the pfClear & pfDraw calls for each channel
in the draw callback.

Beware possible performer stencil operations for stuff like decals, use
overrides to avoid problems.

Rgds,
Angus.

On Jun 13, 10:51am, wasileskib++at++adadv1.mdc.com wrote:
> Subject: Perf.
>
> I am working on a project which requires a large number of
> channels. Within each channel only one object is be drawn
> in the normal draw buffer, all other objects need to be drawn
> to the stencil plane. Is there a way to change which objects
> are draw to which bit plane base on the channel.
>
> - Bryan Wasileski
> MDTS
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>-- End of excerpt from wasileskib++at++adadv1.mdc.com

-- 
Angus Dorbie,
The Reality Centre,
Silicon Graphics Ltd, UK
dorbie++at++reading.sgi.com
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