Marcus Barnes (marcus++at++multigen.com)
Tue, 11 Jun 1996 16:45:49 -0700
No. Performer tesselation is ignorant of the machine in use.
> i can get around it by turning culling off, but as you might
> suspect, the frame rate gets cut in half.
>
> any suggestions??
Sounds like you are using geosets with prim type PFGS_POLYS . They draw in the
order specified with OpenGL (Impact) but in tri-strip order with IRISGL
(Extreme).
from the man page:
"
pfGeoSet(3pf) IRIS Performer 2.0 libpr C Reference Pages pfGeoSet(3pf)
BUGS
In IRIS GL, PFGS_POLYS are rendered as triangle strips for best perfor-
mance so that in wireframe the edges internal to the polygon are visible.
In OpenGL the internal edges will not be visible.
"
Regards.
--
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