bad polygons, BAD!

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Ken Lindsay (kl++at++ptolemy-ethernet.arc.nasa.gov)
Tue, 11 Jun 96 15:29:26 PDT


hey, i have a model that was working fine on an IMPACT a couple
weeks ago, but now i am running on EXTREME. there is an ugly
bug culling polygons in a semi-random way (typ looks like every
other one is being culled as backfacing).

i suspect that when performer tesselated the geometry, it did
it differently than was happening on the IMPACT.

i can get around it by turning culling off, but as you might
suspect, the frame rate gets cut in half.

any suggestions??

thanks

ken
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