Ken Lindsay (kl++at++ptolemy-ethernet.arc.nasa.gov)
Tue, 11 Jun 96 15:29:26 PDT
i suspect that when performer tesselated the geometry, it did
it differently than was happening on the IMPACT.
i can get around it by turning culling off, but as you might
suspect, the frame rate gets cut in half.
any suggestions??
thanks
ken
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