Sharon Clay (src++at++rose.asd.sgi.com)
Mon, 10 Jun 1996 10:51:50 -0700
Possibly.
Unfortunatly, the changing and swapping of multiple windows is not always as
efficient as we would like. This tends to be more of a problem on
the high-end machines where the complexity of the state in the
graphics pipeline complicates the multiple window/gfx context case.
So, you should try to use multiple channels whenever possible/appropriate.
If you are using multiple windows and are texturing, you'll want to
be sure to share the GL objects (textures and display lists) between the windows.
See the pfPWinShare reference page.
src.
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Sharon Rose Clay (Fischler) - Silicon Graphics, Advanced Systems Dev.
src++at++sgi.com (415) 933 - 1002 FAX: (415) 965 - 2658 MS 8U-590
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