Cary Black (cary++at++sim.irk.aetc.af.mil)
Wed, 5 Jun 1996 12:57:44 -0600
begun flying the same files on a maximum impact. On the reality engine most
of the 2d culture features which are coplanar were made subfaces using
multigen and everything looked good. On the impact though most of these
coplanar faces still flash as if there is a z buffer priority problem.
Will performer decalling or stencilling fix this?
If so, how does performer know what features belong to a decal layer?
If I have to assign features to decal layers in multigen, how is that done?
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