Re: Lightpoint states in Performer 2.0

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Remi Arnaud (remi++at++remi.asd.sgi.com)
Thu, 30 May 1996 10:47:48 -0700


Hi Keith,

On May 30, 10:13am, Keith Babarovich wrote:

> We have a performer 2.0 application running on an RE2 under irix 5.3 that
> uses lightpoint states to generate direction and omnidirection lights.
> However we find that they don't work correctly when using indexed
> geostates. They appear to not set the correct texture or perhaps texture
> generator. The same code works OK when geostates are explicitly set.
>
> Is this a real bug in performer or could something else be causing this
> effect. I am inclined to think it is a performer bug because everything
> else in the scene has the correct geostates applied to it.

 It may be a Performer bug, but I can't see it as the same code is used for
indexed geostates, no matter if a lpstate is attached to it.

 Is it in your possibility to send me an example showing the problem ?

 Best Regards

 -- Remi

-- 

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