Svend Tang-Petersen (svend++at++rex.copen.sgi.com)
Thu, 30 May 1996 10:33:29 +0200
is there a rule of thumb when it comes to calculating how much texture
memory is available after loading a number of textures at a given size ?
Basically stated:
If I add the sizes of my textures obtained from an 'ls -l', do I then
have to consider any overhead when calculating how much is left ?
(depending on how the textures are stored in Tram etc..)
I'm loading n tiles with 2 LOD's at 256^2 and 512^2 pixels from n flt files,
and I would like to add a 3'rd layer at 1024^2 pixels on some tiles.
--Regards Svend
************************************************************************* * Svend Tang-Petersen, MSc Email: svend++at++copen.sgi.com * * Silicon Graphics Denmark Fax: (+45) 43438606 * * Stationsparken 25 Phone: (+45) 43438600 * * 2600 Glostrup Voice mail: 5-7507 * * Denmark http://www.sgi.com * * http://rex.copen.sgi.com/~svend * ************************************************************************* ======================================================================= List Archives, FAQ, FTP: http://www.sgi.com/Technology/Performer.html Submissions: info-performer++at++sgi.com Admin. requests: info-performer-request++at++sgi.com
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