Svend Tang-Petersen (svend++at++rex.copen.sgi.com)
Thu, 30 May 1996 09:22:45 +0200
I have 3 question about MultiGen V14, which a fairly simple, but I'm
new to MultiGen.
a) I tried to set the environment variables for the default texture, dfad,
and flt file locations in my .cshrc, but when importing a texture it
still uses the '/usr/Multigen_flt/.....' path. A printenv from shell
shows that the variables are indeed set, so what am I missing ?
b) If I do a perfly using one of my flt files, it loades textures using
their absolute path. Is this related to the above ?
(I hate the idea of having demos that have this kind of dependency)
c) I'm modelling a scene with 7x5 tiles and 3 lod's using 1,2 and 4 meter
data. If I align my textures using imgview, then they match perfectly.
When I look at my scene there's a border between the individual tiles,
which looks very much like a dark pixel.
When I load the texture into the texture palette I set u,v and u+v to
TX_clamp. Then I apply the texture to the tile using 'Use select' and
'Use Corners'.
I then pick 3 corners of the mesh using the middle mouse button to snap
onto the vertices. On some tiles it looks like the texture matches
perfectly
with the 3 picked corners but not on the last. (My tiles are perfectly
square).
Any hints ?
--Regards Svend
************************************************************************* * Svend Tang-Petersen, MSc Email: svend++at++copen.sgi.com * * Silicon Graphics Denmark Fax: (+45) 43438606 * * Stationsparken 25 Phone: (+45) 43438600 * * 2600 Glostrup Voice mail: 5-7507 * * Denmark http://www.sgi.com * * http://rex.copen.sgi.com/~svend * ************************************************************************* ======================================================================= List Archives, FAQ, FTP: http://www.sgi.com/Technology/Performer.html Submissions: info-performer++at++sgi.com Admin. requests: info-performer-request++at++sgi.com
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