Re: fbsubtexload() problem

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Simon Hui (shui++at++kid.asd.sgi.com)
Wed, 29 May 96 21:34:00 -0700


> From: Hansong Zhang <zhangh++at++cs.unc.edu>
> Subject: Re: fbsubtexload() problem
>
> I have another question on interpolation of texels.
>
> I expected a static image of the texture map loaded from a file; and
> such I got when TX_MINFILTER is TX_POINT, TX_TRILINEAR etc.

TX_TRILINEAR is for 3D textures only; if you want mipmapped 2D textures,
use TX_MIPMAP_TRILINEAR. If you really set the min filter to TX_TRILINEAR,
that's an error, and the GL probably ignored it.

What is your projection matrix and viewport? Can you email the code
fragments that set them?

thanks

simon w. hui iris performer
shui++at++sgi.com advanced systems div
415.933.3244 silicon graphics inc

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