Simon Hui (shui++at++kid.asd.sgi.com)
Wed, 29 May 96 21:34:00 -0700
TX_TRILINEAR is for 3D textures only; if you want mipmapped 2D textures,
use TX_MIPMAP_TRILINEAR. If you really set the min filter to TX_TRILINEAR,
that's an error, and the GL probably ignored it.
What is your projection matrix and viewport? Can you email the code
fragments that set them?
thanks
simon w. hui iris performer
shui++at++sgi.com advanced systems div
415.933.3244 silicon graphics inc
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