Re: Fading a view

New Message Reply Date view Thread view Subject view Author view

Simon Hui (shui++at++kid.asd.sgi.com)
Wed, 29 May 96 20:33:43 -0700


> From: "Rob Jenkins" <robj++at++barney.reading.sgi.com>
> Subject: Re: Fading a view
>
> pfColortable should do what you want I think.

There are some drawbacks with using a pfColorTable for this:

1. It slows down every color setting in the scene, so its cost
   is proportional to the number of vertex colors.

2. It affects only the vertex color, which in turn affects the
   final color in two ways:

   a. Texturing: if your texture environment is PFTE_MODULATE, then
      the vertex color can be used to fade the final color, but this will
      not work with the other texture environments.

   b. Lighting: you can use pfMtlColorMode to cause the
      vertex color to modify certain material properties and thereby control
      the final color, but if you look at the opengl lighting equation
      (in section 2.12.1 of the opengl spec), you'll notice that within the
      choices of material properties that pfMtlColorMode offers, you can't
      scale the entire lighting equation. For example, you can't fade a scene
      that has both diffuse and specular lighting, or ambient and specular.

Another suggestion that may have crossed your mind is to fade the scene by
changing the X colormap. X indeed allows you to change the color ramps for
R,G,B,A if you have a DirectColor visual. However, even though Impact,
RealityEngine, and InfiniteReality systems all support a limited number of
DirectColor visuals, these visuals are capable only of X rendering and not GL
rendering. So using the colormap for fading not an option.

Morten Eriksen's suggestion of using alpha blending and drawing a polygon
over the entire scene is nice in that its cost is constant, and independent
of the scene complexity.

Simon Hui iris performer
shui++at++sgi.com advanced systems div
415.933.3244 silicon graphics inc
  

=======================================================================
List Archives, FAQ, FTP: http://www.sgi.com/Technology/Performer.html
            Submissions: info-performer++at++sgi.com
        Admin. requests: info-performer-request++at++sgi.com


New Message Reply Date view Thread view Subject view Author view

This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:52:56 PDT

This message has been cleansed for anti-spam protection. Replace '++at++' in any mail addresses with the '@' symbol.