Re: Fading a view

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Simon Hui (shui++at++kid.asd.sgi.com)
Wed, 29 May 96 18:04:13 -0700


> From: Graham Jones <graham.jones++at++sharp.co.uk>
> Subject: Fading a view
>
> I'm used to using the OpenGL calls to set the pixel transfer scale factors
> to my required colour scale. If I do this in Performer 2.0 it looks like
> textured objects are the only ones to be scaled.

This is correct; opengl pixel transfer factors affect only textures and
pixel images (glDrawPixels). They do not affect vertex colors.

Simon Hui iris performer
shui++at++sgi.com advanced systems div
415.933.3244 silicon graphics inc

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