Lightpoint states in Performer 2.0

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Keith Babarovich (keithb++at++wormald.com.au)
Thu, 30 May 1996 10:13:47 +1000 (AEST)


We have a performer 2.0 application running on an RE2 under irix 5.3 that
uses lightpoint states to generate direction and omnidirection lights.
However we find that they don't work correctly when using indexed
geostates. They appear to not set the correct texture or perhaps texture
generator. The same code works OK when geostates are explicitly set.

Is this a real bug in performer or could something else be causing this
effect. I am inclined to think it is a performer bug because everything
else in the scene has the correct geostates applied to it.

If it is a real problem, does anyone have a work around?

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