Re: Color at Surface Vertices

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Angus Dorbie (dorbie++at++bitch.reading.sgi.com)
Wed, 29 May 1996 15:28:32 +0100


You'll get more info in the manual entry on glColorMaterial.
The named material properties are set by the 'color' attribute
for the lighting calculation on the geoset, primitive or vertex
depending on the binding.

Rgds,
Angus.

On May 29, 9:18am, Tomas Moller wrote:
> Subject: Re: Color at Surface Vertices
> >The 'color' attributes of a geoset determine the colour of the
> >geometry when no lighting is being performed.
> OK.
> >
> >Where the PFEN_LIGHTING state is enabled the 'color' attributes will modify
> >specific material properties based on the pfMtlColorMode of the material.
>
> I guess that this is exaclty was my question is now: How does the
> 'color'-attributes modify the material properties based on the
pfMtlColorMode?
> What happens with the material properties when the material color mode is,
for
> example, PFMTL_CMODE_AMBIENT_AND_DIFFUSE?
>
> Thanks!
>
> /Tomas
>
>
>
> --
>
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>-- End of excerpt from Tomas Moller

-- 
Angus Dorbie,
The Reality Centre,
Silicon Graphics Ltd, UK
dorbie++at++reading.sgi.com
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