Re: fbsubtexload() problem

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Simon Hui (shui++at++kid.asd.sgi.com)
Sat, 25 May 96 14:17:48 -0700


rany++at++netvision.net.il writes:
>If I remember correctly, the 'flags' argument in the fbsubtexload() command
>- which you set to 1, tells fbsubtexload(0 to act in one of a several
>special cases. flags=1 means that the texture chunk you are loading is a 8
>bit intensity texture tile of size 64x64. Try settiong 'flags' to zero.

Actually, that's the interpretation of the flags argument to subtexload();
the flags to fbsubtexload are not used.

The manpage hints that fbsubtexload() is for use with textures that have
been defined with TX_FAST_DEFINE; try adding that to the list of properties
in texdef2d().

Simon

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