Sharon Clay (src++at++rose.asd.sgi.com)
Wed, 22 May 1996 09:09:19 -0700
The depth complexity calculations make use of the counts kept in the
stencil buffer. By default, you have only 3 bits (this is because on
some low end machines the stencil bits are subtraced from the Z buffer).
Perfly is using only 3 bits.
If you have a scene with higher depth complexity, you'll want to
use additional bits - but the most we use is 4.
You can put in your window configuration callback (in generic.c),
before opening the
window:
pfStatsHwAttr(PFSTATSHW_FILL_DCBITS, 4).
Four bits is the most we use. You might also look at the
/usr/share/Performer/src/pguide/libpr/fillstats.c example that
does this as well.
src.
--
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Sharon Rose Clay (Fischler) - Silicon Graphics, Advanced Systems Dev.
src++at++sgi.com (415) 933 - 1002 FAX: (415) 965 - 2658 MS 8U-590
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