Re: IMPACT graphics

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Rob Jenkins (robj++at++barney.reading.sgi.com)
Tue, 21 May 1996 18:23:51 +0100


On May 21, 4:59pm, Tomas Moller wrote:
> Subject: IMPACT graphics
> Hi Performers!
> I have a question about the graphics and textures on the IMPACTS.
>
> Is it true that the only RGBA-modes that are available for a double-buffer
are
> RGBA=4/4/4/4 and RGBA=5/5/5/1? Is there anything I can do about this? Buy
more
> hardware? What are the bitsizes for a Maximum IMPACT?
>
>
> Thanks!
> /Tomas
>
> --
>
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>-- End of excerpt from Tomas Moller

Tomas

I believe this is the case on High and that Max Impact can do 8 or 12 bits per
colour component. These are the framebuffer formats, not to be confused with
the issue on High Impact with 1 TRAM where textures are quantised to 4 bits per
colour component.

Cheers
Rob

-- 
________________________________________________________________
Rob Jenkins, Software Support Group, Silicon Graphics UK Ltd.       
Forum 1, Station Road, Theale, Reading, UK, RG7 4SB. 
tel 01734 257736, fax 01734 257553, email robj++at++reading.sgi.com,

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