Re: Preloading of textures

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Simon Hui (shui++at++kid.asd.sgi.com)
Thu, 16 May 96 17:02:14 -0700


> From: kowsik++at++coryphaeus.com (Kowsik Guruswamy)
> Subject: Re: Preloading of textures
>
> Ah! I missed out the '512' part of original posting. This is a RE2/IrisGL
> bug. You can only have 512 textures at any given time, even if the total
> texture size comes out much less than 4 Mbytes. So you can have 512, 2x2
> textures and as soon as you texdef the 513th, your program is going to
> thrash like crazy.
>
> Can someone in Performer team confirm this? Is this valid for OpenGL?

Yes, this is true for both OpenGL and IrisGL, on RE only.

Simon Hui | iris performer
shui++at++sgi.com | advanced systems div
415.933.3244 | silicon graphics inc


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