Mike Weiblen (mew++at++paradigmsim.com)
Thu, 16 May 1996 14:58:03 -0500
-- mew
Neil Matson wrote:
> The textures which can preload fine are 512 of 64 x 64 (at 16bits). Math
> computation yields 512*64*64*2 bytes = 4 Mb of texture memory. After the
> 513 is loaded, it unloads the first one (on the system with 2 RM5s). I have
> also tested this on a system which has 2 RM4s, and it loads and works fine up
> to the 4 Meg boundary (obviously). I am not using mipmaps, and I mean
> 4 MBytes. Why can't it preload past the 4 Meg boundary?
-- Mike Weiblen talkto:214-960-2301 x292 PARADIGM Simulation, Inc. faxto:214-960-2303 14900 Landmark, Suite 400 mailto:mew++at++paradigmsim.com Dallas TX 75240 http://www.paradigmsim.com
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