Kowsik Guruswamy (kowsik++at++coryphaeus.com)
Thu, 16 May 1996 12:31:17 -0700
Ah! I missed out the '512' part of original posting. This is a RE2/IrisGL bug.
You can only have 512 textures at any given time, even if the total texture
size comes out much less than 4 Mbytes. So you can have 512, 2x2 textures and
as soon as you texdef the 513th, your program is going to thrash like crazy.
Can someone in Performer team confirm this? Is this valid for OpenGL?
I have seen this happening before and the only solution is to combine textures
and index into them with your texture coordinates. If I remember correctly, the
RM4 or RM5 shouldn't matter since you are exceeding the maximum number of
textures that the RE2 can handle.
Hope that helps,
K.
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