Gene McKenna (mckenna++at++cgsd.com)
Fri, 10 May 1996 15:17:49 -0800
A classic text is,
Computer Graphics, Principles and Practice
by
Foley, van Dam, Feiner and Hughes
published by
Addison Wesley
It is used in many univeristy graphics classes both introductory
and advanced. You get everything from 2D to 3D geometry, Image
Processing, Interface design and implementation, and graphics
hardware architecture.
The chapter headings are:
Introduction
Programming in the Simple Raster Graphics Package
Basic Raster Graphics Algorithms for Drawing 2D Primitives
Graphics Hardware
Geometrical Transformations
Viewing in 3D
Object Hierarchy and Simple PHIGS
Input Devices and Interaction Techniques and Tasks
Dialoge Design
User Interface Software
Image Manipulation and Storage
Advanced Raster Graphics Architecture
Advanced Geometric and Raster Algorithms
Advanced Modeling Techniques
Animation
Appendix: Mathematics for Computer Graphics
+-----------------------------------------------------+
| Gene McKenna |
| mckenna++at++cgsd.com CGSD Corporation |
| voice 415.903.4928 Software Engineer |
| fax 415.967.5252 Webmaster www.cgsd.com |
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