Re: fuzzy textures

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Thant Tessman (thant++at++interramp.com)
Wed, 8 May 1996 17:13:47 -0800


At 8:28 PM 5/8/96, Angus Dorbie wrote:
>This could be either a bilinear magnification filter or more likely your
>trilinear MIP map minification interpolation. [...]

Thanks. That's what I was guessing. I just figured they would have made
it work for the limiting case (i.e. a 1 to 1 size ratio). I guess it has
to be filtered a little because it has to look the same whether the texture
is on or in between pixels.

I'll do some experiments and let folks know if anything works.

-thant

Thant Tessman
thant++at++shoreline-studios.com
thant++at++interramp.com


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