Allan Schaffer (aschaffe)
Wed, 8 May 1996 16:43:03 -0700
Not quite true. RealityEngine implements "both" IRIS GL and OpenGL
natively.
You may be confusing it with Impact or InfiniteReality, both of which
implement OpenGL natively and IRIS GL via a software layer. Or VGX
and PI, which are the other way around.
> So I
> would like to know what are my options to regain performance. One that
> comes to mind is to stick with IrisGl (short term fix). Are there any
> options to upgrade an RE2 graphics board that runs OpenGL native as the
> Impacts and IR's do? Should I start begging the company I buy some
> Performer applications from to please continue support for IrisGl?
> Any other options to consider!?
If you're running 5.3 on a RealityEngine system and need to use
OpenGL, make sure to load patch 918 (replaces 154). 918 contains
a number of RE OpenGL improvements. Or even better, run 6.2.
With 6.2 I would expect IRIS GL & OpenGL performance to be "pretty
close" on an RE, according to the measurements I've seen, so if there
are *big* differences, it's worth investigating.
Allan
-- Allan Schaffer aschaffe++at++sgi.com Silicon Graphics http://reality.sgi.com/aschaffe
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