Glen Fraser (Glen.Fraser++at++Softimage.COM)
Wed, 8 May 1996 14:06:32 -0400
It's because your test scene can be redrawn in less than the time of a single
vertical retrace (I expect your monitor refresh rate is set to 76Hz). The
machine doesn't swap buffers any faster than this. A more complex scene should
show a difference between GL and OGL on the Impact. Alternatively, try turning
off double buffering, and see what the performance difference is when your
program doesn't have to block until the next vertical retrace occurs...
Glen.
--
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Glen D. Fraser | Software Developer -- Realtime Viewing,
SOFTIMAGE Inc. (Montreal) | Motion Capture and Motion Control
Tel: (514)845-1636 x3380 |
Fax: (514)845-5676 | Glen.Fraser++at++Softimage.COM
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"Excuse me -- could you build my son a new dog?"
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