Bernard Leclerc (bleclerc++at++cae.ca)
Fri, 3 May 1996 11:58:01 -0400
> > It's because Performer does not currently have support for the
> > OpenGL equivalents of the IrisGL filters TX_BILINEAR_LEQUAL and
> > TX_BILINEAR_GEQUAL, which are used in conjunction with projective
> > textures to produce shadow effects.
>
> I forgot to mention that, although there is no support in Performer
> for shadows, you _can_ do shadows directly with OpenGL on Infinite
> Reality. Try 'man glTexParameteri' and look for GL_TEXTURE_COMPARE_SGIX
> and GL_TEXTURE_COMPARE_OPERATOR_SGIX.
Simon,
The question is: can these OpenGL features be used in a real-time application?
Even if OpenGL allows shadows to be created and rendered, can this be done at
30 Hz on the Infinite Reality?
--
___/ | ___/ Bernard Leclerc e-mail: bleclerc++at++cae.ca
/ / | / Systems Engineer voice: +1 514 341 2000
/ / | __/ CAE Electronics Ltd. extension 2275
/ / | / 8585 Cote De Liesse fax: +1 514 340 5496
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_____/ _/ _| _____/ Saint-Laurent, Quebec, Canada, H4L-4X4
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