Simon Hui (shui++at++kid.asd.sgi.com)
Wed, 01 May 96 00:22:50 -0700
It's because Performer does not currently have support for the
OpenGL equivalents of the IrisGL filters TX_BILINEAR_LEQUAL and
TX_BILINEAR_GEQUAL, which are used in conjunction with projective
textures to produce shadow effects.
> (doesn't support a texture matrix perhaps?)
No; InfiniteReality, like all OpenGL implementations, supports a texture
matrix.
> I remember hearing something about this and IR
> systems... It will probably work in 2.0.1 or 2.1...
Unfortunately, it does not work in 2.1. Look to a future release.
regards,
Simon
This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:52:51 PDT