Re: Casting shadows with pfLightSource and OpenGL

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Simon Bennett (simonb++at++wormald.com.au)
Tue, 30 Apr 1996 18:41:16 +1000 (EST)


> Hi,
>
> This question is really for the Performer development team... With pf2.0, the
> example shadows.C works for IrisGL only. Why isn't it possible to have a
> pfLightSource casting shadows with OpenGL?
> Thanks

I gather it's something to do with not being able to do projected
texture effects with OGL and Performer 2.0...(doesn't support a texture
matrix perhaps?) I remember hearing something about this and IR
systems... It will probably work in 2.0.1 or 2.1...

+----------------------------------------------------------------------------+
  Simon Bennett simonb++at++wormald.com.au
  Wormald Technology Advanced Systems Engineering Ph: +61 2 9981 0611 (x512)

                        Common Sense doesn't seem to be


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