Pixel count on Infinite Reality
Hudson Holmes (holmes++at++ivex3d.com)
Mon, 29 Apr 1996 15:12:51 +0000
I am interested in configuring an Infinite Reality, 3 channel system with 1K x 1K
resolution per channel and a user console. I know how to calculate
the Raster Manager requirements as described by other users here.
What I do not know is if I must include the screen resolution of the
user console in that calculation or is that a freebee which does not
require use of the RMs in the graphics pipe. Can anyone help me with
this?
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