Shadows with Performer ?

New Message Reply Date view Thread view Subject view Author view

pere1++at++VIDEO3.cluny.ensam.fr
Mon, 29 Apr 1996 10:46:12 +0000


        Hi

        I would like to render shadows with Performer.It seems that Performer
has not any fonction to do that. So I look on the OpenGL Programming Guide, it
is told how shadows work but there isn't any sample code.
        So I send a message (not in a bottle ...)
        Could somebody help me?

        My application is a 3D terrain with thousands trees (yes, it is
possible!). For the moment I duplicate all the facets on the forest terrain
with a opacity mapping of a shadow image. It works well but it isnt the
economical version.

        I am looking for:

        1) A sample code of how to render shadows of one object to another
or
        2) A sample code of how to map an image (shadow image for example) on a
projector

        Thanks you for your help !

-- 
login IRIX

New Message Reply Date view Thread view Subject view Author view

This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:52:48 PDT

This message has been cleansed for anti-spam protection. Replace '++at++' in any mail addresses with the '@' symbol.