rotate dcs positioned relative to scene matrix

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Stefan Schuster (Stefan.Schuster++at++esi.es)
Fri, 26 Apr 1996 16:22:58 +0200


Hi,
I´m loading various objects into a scene and want to rotate and
translate them as DCS´s by use of pfDCSRot. These objects were
positioned relative to each other in a modeling tool. My problem is,
that I want them to rotate (translate) relative to their own position
but don´t have a clue, which Matrix-Transformations to use. By now
their always rotating around the scene centerpoint.
I´d appreciate if anyone could give me a hint on that.

Thanks Stefan


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