Re: Problems with OpenGL conversion of distortion correction program

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Javier Castellar (javier++at++sixty)
Wed, 10 Apr 1996 00:07:31 -0700


Hi Parviz,

        I think that i have what you need regarding distortion correction. We
have developed a clean pfu lib for distortion correction on iR (also works in
RE2). This pfu is planned to be posted on info-performer after the 2.1 release
since i need to add some additional tuning in order to interlace geometry and
texture on the BEF FIFO on iR.

        It has been made in Performer+OpenGL and it is just a postDraw
callback. The speed on iR is very good (please refer to a previous email about
this pfulib for more details) but you can use it a low perfomance on RE2.

        Since your request seems to be urgent please send me the location of
your machine to copy the a beta library on the path of your convenience. It
should work on pf2.0 as well.

-Javier

> One of our Customer has the following problem with converting distortion
>correction program to OpenGl,
>any ideas??

-- 
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