Re: Details of graphics pipeline

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Luis Ignacio Miranda (lmiranda++at++buitre.madrid.sgi.com)
Wed, 10 Apr 1996 09:59:12 -0600


Terence,

I suggest you to consult the bibliography about Computer Graphics specified in
the Programmer's guide of Performer 2.0, specially the SIGGRAPH paper and
course. In this course there are some paper reprints that can help you.

Hope this helps,

Nacho

On Apr 10, 11:36am, Terence Ker wrote:
> Subject: Details of graphics pipeline
>
> Hi, Performers;
>
> Could anyone direct me to some documents or books explaining about
> how CPU, Geometry engine, Raster Manager are cooperating to do the rendering
> on a display, in a way with a little bit more details than what's in the
> SGI RealityEngine technical report. I always have the impression that CPU
> is doing nothing other than sending data down the pipleline.
>
> Also, a little bit more details on multisampling, texture paging,
> and how the frame buffer is partitioned..etc.
>
> I get into SGI graphics stuff starting from reading OpenGL programmers
> guide and RealityEngine Technical Report. Then I work on Performer 1.2. which
> made me feel that I have do some readings on IrisGL. I have been reading all
> you Performer experts discussions in this mail group.
>
> Could someone fill me in with a little more SGI graphics technical
> background so that I can read your questions/answers with more understanding.
>
> Very appreciative of any kind of help..
>
>
>
>
> -= Terence Ke =-
>
> Systems & Technology
> Taipei, Taiwan
> e-mail: terence++at++systech.hinet.net
>
>
>
>-- End of excerpt from Terence Ker

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