Details of graphics pipeline

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Terence Ker (terence++at++systech.hinet.net)
Wed, 10 Apr 96 11:36:17 -0700


Hi, Performers;

    Could anyone direct me to some documents or books explaining about
how CPU, Geometry engine, Raster Manager are cooperating to do the rendering
on a display, in a way with a little bit more details than what's in the
SGI RealityEngine technical report. I always have the impression that CPU
is doing nothing other than sending data down the pipleline.

    Also, a little bit more details on multisampling, texture paging,
and how the frame buffer is partitioned..etc.

    I get into SGI graphics stuff starting from reading OpenGL programmers
guide and RealityEngine Technical Report. Then I work on Performer 1.2. which
made me feel that I have do some readings on IrisGL. I have been reading all
you Performer experts discussions in this mail group.

    Could someone fill me in with a little more SGI graphics technical
background so that I can read your questions/answers with more understanding.

    Very appreciative of any kind of help..

      
                            
                                              -= Terence Ke =-

                                            Systems & Technology
                                            Taipei, Taiwan
                                e-mail: terence++at++systech.hinet.net


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