Sharon Clay (src++at++rose)
Tue, 9 Apr 1996 18:00:42 -0700
->>
->> glViewport( 0, 0, 1024, 1024);
->> /* texbind(TX_TEXTURE_0, 1024);
->> fbsubtexload(0, 0, TX_TEXTURE_0, 1024, 0.0, 1.0, 0.0, 1.0, flags); */
->> /* glCopyTexImage2DEXT (...); */ /* Don't know arguments yet */
->>
->> gluOrtho2D(0.0, 16.0, 0.0, 16.0);
->> glLoadIdentity();
->
->You probably want to reverse the order of these two. The second is undoing the
->first...
I think what Tom is hinting at here is that gluOrtho2D and glOrtho
both operate multiplicitivly on the current matrix.
So, you proably want:
glMatrixMode(GL_PROJECTION);
glLoadIdentity()
gluOrtho2D()
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
src.
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Sharon Rose Clay (Fischler) - Silicon Graphics, Advanced Systems Dev.
src++at++sgi.com (415) 933 - 1002 FAX: (415) 965 - 2658 MS 8U-590
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