Re: Re[2]: terrain paging

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Michael Jones (mtj++at++babar)
Tue, 9 Apr 1996 16:36:12 -0700


On Apr 9, 4:18pm, william_marinelli++at++ntsc.navy.mil wrote:
> Subject: Re[2]: terrain paging
: Be interesting if we could page in individual levels of detail of
: terrain. Example: If the terrain is represnted with three lods, and we
: page it in because the ownship is sufficiently close to that tile.
: When that terrain first comes into view, only the lowest lod is
: visible. If the ownship continues, then the higher lods will be
: blended in. But what if the ownship does a hard right when it's far
: enough away that only the lowest lod could have possibly been visible?
: All that bandwidth would have ben wasted on the higher lods which
: would now have to be discarded.
:
: Any thoughts about the ability of paging in individual terrain lods
: when appropriate? I apologize for the ignorance if this is already
: included in performer and I'm simply clueless.
:
>-- End of excerpt from william_marinelli++at++ntsc.navy.mil

You can do this just fine. Simply save out the children of the
LOD node in separate files and then load them as desired.

-- 

Be seeing you, Phone:415.933.1455 Fax:415.965.2658 M/S:8U-590 Michael T. Jones Silicon Graphics, Advanced Systems Division mtj++at++sgi.com 2011 N. Shoreline Blvd., Mtn. View, CA 94039-7311 "Du musst Amboss oder Hammer sein" -- Goethe


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