Angus Dorbie (dorbie++at++bitch.reading.sgi.com)
Sat, 6 Apr 1996 18:09:33 +0100
I seems so.
> 2. How do I solve this problem??? (I know that I have to find the transform
matrix up to the triangle, but then do I multiply my segments by that matrix,
or it's inverse)
Construct the matrix (not the inverse) and call pfXformVec3() to transform the
vector to global coordinates.
> 3. How do I find this matrix knowing only the geoset the triangle is in???
(I can guarantee that geosets are not shared)
pfGetParent() for everything above the geode, but I don't see an easy way
of getting a geode from a geoset.
How did you get tour hands on the geoset in the first place? Can't you get the
Geode?
>
> Thanks in advance for any help
>
> -Allen
>
> ==============================
> Allen Bierbaum ISU Vislab - ISU CAVE
> allenb++at++iastate.edu
> RA - Carolina Cruz
> ==============================
>
>
>
>-- End of excerpt from Allen Bierbaum
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