IMPACT Texture corruption

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Guy Russell (guyr++at++thoth.engr.sgi.com)
Fri, 29 Mar 1996 13:06:26 -0800


        The IMPACT graphics group has found a bug in the texture placement
logic for a 4MB Impact graphics system. The bug occurs when a one or two
component texture is used. The highest mipmap levels can be corrupted and will
appear as randomly assigned textures. This bug has been fixed for the 6.2
release and will be available as a patch for 5.3 in the future. As soon as
specific details about the fix are available I will post them to this
newsgroup.
           Guy Russell

-- 
						Guy Russell
Member of the Technical Staff		Silicon Graphics Inc.
Email:guyr++at++engr.sgi.com				2011 N. Shoreline Blvd. M/S 2U-923
Phone:(415)933-6113					Mountain View CA 94043

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