Re: pfMalloc size

New Message Reply Date view Thread view Subject view Author view

Philip Nemec (nemec++at++precious)
Tue, 26 Mar 1996 14:26:16 -0800


I've done all the texture paging stuff that you would like to do on an Infinite Reality machine... Performer 2.1 has cleaned up the interface to do this so my suggestion would be using that (if you are on a IR machine).

If you are sticking with a RE2 I strongly suggest sticking with IrisGL...


New Message Reply Date view Thread view Subject view Author view

This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:52:35 PDT

This message has been cleansed for anti-spam protection. Replace '++at++' in any mail addresses with the '@' symbol.