Re: pfMalloc size
Philip Nemec (nemec++at++precious)
Tue, 26 Mar 1996 14:26:16 -0800
I've done all the texture paging stuff that you would like to do on an Infinite Reality machine... Performer 2.1 has cleaned up the interface to do this so my suggestion would be using that (if you are on a IR machine).
If you are sticking with a RE2 I strongly suggest sticking with IrisGL...
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on Mon Aug 10 1998 - 17:52:35 PDT