Robert Carey (rcarey++at++orbit16i.nesdis.noaa.gov)
Tue, 26 Mar 1996 16:15:25 -0500
I've been lurking here a while and although a lot of
the posts go way over my head I do appreciate seeing
what others are doing with Performer.
I currently run Performer 2.0 on an Indigo2 XZ3.
Yeah, I know, it is limited on that box, but I do intend
to purchase an Onyx/Infinite Reality system shortly.
Right now I am just getting used to programming with OpenGL
instead of GL. And polishing up my C skills.
I want to use Performer to model VR simulations of
various severe storm scenarios for a NOAA sponsored
travelling science museum exhibition.
I want to make use of the texturing capabilities of the
IR to make the surfaces of the cloud systems look realistic.
Now, I know I can use various plasma fractal patterns to
mimic that effect, but I would rather use real textures
scanned in from 35mm slides of actual clouds. I want to
use a slide scanner instead of a flatbed scanner for a
bunch of reasons, chiefly clarity and contrast related.
So, my questions are: Are any of you scanning in textures
from 35mm slides on your SGI boxes? And if so, what slide
scanner is the best bet to get?
The research I've done so far on slide scanners shows that
most models will interface easily on PCs or Macs, but there
are no clear choices for scanners that can be used on SGI
workstations.
Any help or pointers would be appreciated.
Thanks,
bobzilla
Robert M. Carey, Research Physical Scientist
NOAA/NESDIS Satellite Research Laboratory
rcarey++at++nesdis.noaa.gov
This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:52:35 PDT