Animated texture with PFTEX_QUADLINEAR?
Tomas Moller (tompa++at++clarus.se)
Tue, 26 Mar 1996 10:33:15 +0100
Hello Performers!
I was just wondering is PFTEX_QUADLINEAR is working. The man page says it only
works for 3D textures and I would like to use pfTexture::setList and
pfTexture::setFrame(float frame) to make an animated texture.
Since frame is a float, that implies that you could set non-integer values and
I was hoping that setting frame=0.5 would interpolate between texture 0 and
texture 1.
I have used
texture->setFilter(PFTEX_MINFILTER,PFTEX_QUADLINEAR);
texture->setFilter(PFTEX_MAGFILTER,PFTEX_QUADLINEAR);
to set the interpolation methods. However, this does not seem to work.
Is this implemented? Any ideas of what I am doing wrong?
/Tomas
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