Odd uses of multiprocessing

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Thomas Hudson (hudson++at++cs.unc.edu)
Fri, 22 Mar 1996 10:23:21 -0500 (EST)


I'm having trouble with some multiprocessing code under 2.0, and was
wondering if anybody can give me advice. We have a pfGeode which is
doing continuous dynamic LOD, so that the *number of geosets*, as well
as the *length of their attribute arrays*, can change every frame.
pfCycleBuffers don't seem to be able to handle this. Any suggestions?
How much of Performer's functionality do I risk losing if I stop building
pfGeoSets and just render the raw GL tristrips myself during the DRAW
phase?

One other question - often, when I've made my app multiprocessing-unsafe,
I get a coredump that my debugger can't read. This means hunting through
the code for things that *might* cause multiproc to fail. Is there any
common wisdom as to how to debug multiprocessing problems?

Thanks.

Tom Hudson
UNC-CH Modeling and Walkthrough Groups
// hudson++at++cs.unc.edu


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