Ran Yakir (rany++at++bvr.co.il)
Tue, 19 Mar 1996 07:10:32 +0000
You can try and add 'walls' at the edge of each tile. Those walls go from each
tile edge vertex down to some minimum altitude. It is not a clean solution, but
it eliminates the background popping. I assume you use lighting model, since
you don't have texture mapping, and you need to see something :-) In that case
you will need to set the normals of the vertices of the walls polygons in such
a way that you will get continuous lighting with the tile itself.
Ran
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