How to judge two objects have collision?

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wxt.bbs++at++ns2.bupt.edu.cn
Tue, 12 Mar 1996 09:33:44 +0800


I use pfdLoadFile load two objects.
And let the objects move. I want to know
whether the two objects have collision or not.
Now I use the method that first get the vertex
of the object and use pfBoxAroundPts to get
the bounding box of the objects and then
use pfBoxContainsBox to judge the collision.
Is there another better method to judge
the collision in performer?

Thank you in advance for your help!


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