Re: Cull routine behavior

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Philippe Chiwy (depinxi++at++pophost.eunet.be)
Mon, 11 Mar 1996 20:51:51 +0100


Hi performer people.

We are developping some movie texture effect, using the PFTEX_SUBLOAD_FORMAT.

To go though the texture sequence, we have an 'update' function that does
the following :

     texture->setFrame(currFrame);
     texture->apply();
     currFrame++;

We have 2 questions (running on a Crimson REone and an Onyx RE2):

1) if we put this update in the "localPostDraw" function of "perfly" code,
it kills the window manager... Why ? as if we put it into the
"localPreDraw" it works pretty good.

2) Not as pretty good as I said, because if we remove the SORT culling in
the cull mode, we have the same window manager killed. Again, our question
is why, and is ther some workaround ?

Thanks,

Philippe.

de pinxi sa/nv
Av. Huart Hamoir 46
B-1030 Brussels
Phone : 32 2 245 75 01
Fax : 32 2 215 72 06


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