pfBuffers (again) :(

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Dave Russell (drussell++at++vsl.ist.ucf.edu)
Fri, 08 Mar 1996 12:01:21 -0500


So what wree the final conclusions on the effectiveness of the pfBuffers
in the release version of 2.0? I've finally gotten my framework rebuilt
to accomadate the usage of the buffers, and, unfortunately, I am running
into problems. Even more unfortunate than that is the fact that the
problems are similar, but not the same as those mentioned in the past.

My program no longer seems to die in pfBuffer::merge() or in a
bufferAddChild(). Once the merge occurs, nothing changes in the scene.
So, I've started trying to debug, but, now, I get the classic nb_clean
death when I attempt to pfPrint the scene graph from the database
process. Is this a problem? If it is, is there a work around? I'm
trying to see if my scene graph "looks" right in the pfPrint information
before I start looking for other problems that don't exist.

Any ideas?

-- 
David Russell				|    	
Visual Systems Lab			|	Static worlds breed	
Institute for Simulation and Training	|	   static minds.
					|	     
drussell++at++vsl.ist.ucf.edu		|   CHANGE YOUR (virtual) WORLD!

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