Dave Russell (drussell++at++vsl.ist.ucf.edu)
Fri, 08 Mar 1996 12:01:21 -0500
My program no longer seems to die in pfBuffer::merge() or in a
bufferAddChild(). Once the merge occurs, nothing changes in the scene.
So, I've started trying to debug, but, now, I get the classic nb_clean
death when I attempt to pfPrint the scene graph from the database
process. Is this a problem? If it is, is there a work around? I'm
trying to see if my scene graph "looks" right in the pfPrint information
before I start looking for other problems that don't exist.
Any ideas?
-- David Russell | Visual Systems Lab | Static worlds breed Institute for Simulation and Training | static minds. | drussell++at++vsl.ist.ucf.edu | CHANGE YOUR (virtual) WORLD!
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